Titan quest anniversary edition respec
You can miss attacks with too low offensive ability. Offensive ability (OA) determines your chances to succesfully hit an enemy in melee combat. So if you had a spear that does 100 pierce damage, and you have 100 dexterity and no other pierce damage bonuses, you’d do 100*((100/1000)+1)+(100*0.03) = 113 pierce damage.ĭexterity does not increase the piercing damage of your spells, such as Scatter Shot.ĭexterity increases your defensive- and offensive ability, one point in dexterity increases both by one. Where pierceDamageDV is the flat pierce damage you’re doing without modifiers, and pierceDV is the amount of dexterity you have. Every 50 points in dexterity increases your pierce damage modifier by 5%, and adds 1.5 flat pierce damage. Masteries give you varying amounts os strength:Įvery attribute point spent in dexterity increases it by 4. Strength does not increase the physical damage of your spells such as Volcanic Orb. So if you had a mace that does 100 (physical) damage, and you have 100 strength and no other damage bonuses, you’d do 100*((100/500)+1)+(100*0.04) = 122 damage. Where physicalDamageDV is the flat physical damage you’re doing without modifiers, and strengthDV is the amount of strength you have. Every 50 points in strength increases your physical damage modifier by 10%, and adds 2 flat physical damage. Every attribute point spent in strength increases it by 4. Here are energy gains from maxing masteries: There are no quests that reward you with energy. You need energy to use spells and skills. The maximum you will have is 4035.Įvery attribute point spent in health increases it by 25. So you have at least 300 + 855 + 640 + 640 = 2435 health if you choose two materies, max them, complete all quests that reward you with health in all difficulties. Here by how much when masteries are maxed: Increasing your mastery levels increase your health too. Quest rewards give you 155/300/400 (normal/epic/legendary) a total of +855 health if you complete all quests that reward you with health bonus. How much exactly is that worth, you may ask. I’ve heard from fairly reliable sources that your DPS is quite low when you’re dead.Įvery attribute point spent in health gives you +25 health. Health is the most important attribute for you, obviously.
Maximum Attribute Requirements for Items: Assuming item B has sufficient bonus to the required attribute, you can then remove item A, and still meet the requirement. Use item A to reach the requirements of item B. Similar stat boosting can be done with items. Now hit “undo” and the attribute points you just spent will be returned, but you’ll have 510 +47 = 557 strength due to the bonus of the helmet. You can spend a few attribute points to increase your strength to 525 or more, then equip the helmet. Let’s say you find a helmet with + 47 strength, and it requires 525 sthrength to wear, but you only have 510 strength. One trick with attribute points is that you can undo your choises as long as you don’t close the character screen. This is where your unspent attribute points step in. So if you replaced the boots you couldn’t wear the stave due to not meeting intelligence requirements anymore. It may be that you need that +15 intelligence to wear your stave for example. Then you find a better pair of boots, but with no +intelligence. But with unspent points, you could allocate them all to dexterity, and be able to equip the bow.Īnohter reason is that you may be wearing, let’s say, boots that have +15 intelligence among other stats.
If you had spent all your attribute points already, you may not be able to equip the bow due to high requirements. You may find a bow that requires a lot of dexterity. Let’s say your strategy is to increase strength and dexterity evenly. It is a good idea to keep around ten unspent attribute points. The maximum amount of attribute points you can get from level-ups is 74×2 = 148.
Titan Quest is not an extremely picky game when it comes to attribute points, 20 points here or there won’t make or break your build. There are five stats that you can spend them on health, energy, strength, dexterty and intelligence. The choises are final after you close the character screen. If you miss-click, you can undo the choise by clicking “undo” button next to your attributes. You can spend them at any time you choose, or save them for later usage.